← All thesesUUnattractiveMedium convictionSaturday 26 September 2026עברית

Unity Software

It sells the engine thousands of games are built in, and runs an advertising network that finds those game makers new players.

Our viewUnattractive Medium conviction
The scores
The profile · 1-4
Growth3/4 ↑

The advertising half is compounding fast, but the record is six quarters old and the company is still smaller than it was in 2023.

Business quality3/4 ↑

A structurally scarce input nobody can buy, switched on one quarter ago, in a market where the rival without it earns far more.

Financial position3/4 →

Cash barely exceeds the convertibles and $557 million of them is already current, but cash covers that 4.2 times over.

Execution record3/4 ↑

Three consecutive guidance beats, the last of them large - against a two-year record of restructuring and a chief executive who arrived in 2024.

Per share capture2/4 →

Share count up 7.5% in eighteen months with no buyback, stock pay at 93% of adjusted profit, and $2.24 billion of convertibles behind it.

Potential2/4 →

Several independent things must land - runtime converting, Vector holding its rate, commerce scaling - and one partnership carries neither volume nor term.

Risk profile3/4 →

Greater China at 18% and rising while EMEA falls, the app stores in between, and all the growth in one model - concentrated, none binary.

Valuation2/4 ↓

About 100 times cash after stock pay, 9.9 times sales against its own 8.6 normal, after a 131% run in six months.

Evidence quality4/4 →

The annual report, both quarters, three releases, the call and three outside filers, plus a surveyed industry series and the substitute's own licence.

The bet · 2-3 years
Priced for success1.3×

If it works 1.3× · if it fails you keep about 48%.

The Verdict

We rate Unity unattractive. It sells the engine thousands of games are built in, and an advertising network, now most of its revenue, that finds game makers new players. The business is mixed: the advertising turnaround is real, but its highlighted profit is mostly staff share pay added back, and the share count keeps rising. After the shares more than doubled, the price is full, not cheap: it assumes two more years of growth, so a slowdown would hurt. As a bet it is fragile: if the ad business keeps its pace, the shares are worth only a little more than today; if it stalls, about half is left.

The long caseAdvertisers keep moving money into automated auctions that pay for results, and Unity's ad tools sit inside many mobile games, so its ad business can keep growing.

The evidence under this - 7 claims
C01facthigh confidence
Unity sells two things on one bill: a subscription to the engine games are built in, and an advertising network that sells installs to the people who built them.
current state · 2026-06-30written 2026-08-25
C02facthigh confidence
The advertising half is the larger and the growing one: Grow Solutions was $1,228,239 thousand of $1,849,648 thousand of 2025 revenue, and $388,850 thousand of $546,468 thousand in the June 2026 quarter - 71%.
historical · Q2 2026written 2026-08-25
C08management claimmedium confidence
Vector grew about 15% sequentially for four straight quarters and then nearly 23% in the June 2026 quarter; management puts its run rate at significantly more than $1 billion.
against this
  • Vector's revenue is disclosed nowhere - not in the 10-K, the 10-Q or the release - so both the growth cadence and the run rate rest entirely on management's description of a figure it does not publish.
  • A sequential growth rate on an undisclosed base cannot be checked against the reported Grow Solutions line, which grew 35.4% year on year in the same quarter.
current state · 2026-08-06written 2026-08-25
C22facthigh confidence
FY2025 adjusted EBITDA of $408,831 thousand is reached from a GAAP net loss of $(401,493) thousand by adding back $380,159 thousand of stock compensation - 93% of the adjusted figure - plus $418,691 thousand of intangible amortisation.
against this
  • Stock compensation fell from $469,128 thousand in 2024 and ran at $157,113 thousand in the first half of 2026, so the charge is shrinking in absolute terms while revenue grows.
  • Intangible amortisation is a genuine non-cash legacy of the ironSource merger rather than a recurring cost of operating, and it falls away as the assets run off - intangibles are already down to $163,141 thousand from $650,544 thousand.
historical · FY2025written 2026-08-25
C24facthigh confidence
Shares outstanding rose from 409,393 thousand to 432,860 thousand during 2025 and to 439,987 thousand by 30 June 2026 - up 7.5% in eighteen months, with no buyback.
current state · 2026-06-30written 2026-08-25
C30inferencemedium confidence
Enterprise value of $20.1 billion against trailing free cash flow less stock compensation of about $202 million is roughly 100 times - the price of the business measured after the people who built it have been paid.
against this
  • It is a trailing figure on a business whose adjusted EBITDA is guided to rise from $160 million to $185-190 million in one quarter, so the denominator is growing faster than almost anything else in the cohort.
  • Subtracting the whole stock charge assumes none of it would otherwise have been paid in cash, which overstates the adjustment for a company that competes for engineers against firms paying largely in stock.
current state · 2026-08-25written 2026-08-25
C35facthigh confidence
Unity has beaten its own guidance three quarters running: June revenue of $546.5 million against $505-515 million guided, and adjusted EBITDA of $160 million against $130-135 million.
against this
  • The record under this management is short - the chief executive arrived in 2024 - and three quarters is not long enough to distinguish conservative guidance from outperformance.
  • The company restructured heavily in the period, charging $266,855 thousand in 2024 and $46,781 thousand in 2025, so the base being guided against was itself unsettled.
historical · Q4 2025 to Q2 2026written 2026-08-25
01

The company

Game studios build their games in Unity's engine, paying a subscription for each developer. It competes with engines studios write themselves and with Godot, which is free.

The other half helps those studios find players: advertisers pay Unity to place their ads inside other people's games. That half is now the bigger one, 71% of June-quarter revenue, while engine revenue fell 27.7% over the two years to 2025.

The evidence under this - 4 claims
C01facthigh confidence
Unity sells two things on one bill: a subscription to the engine games are built in, and an advertising network that sells installs to the people who built them.
current state · 2026-06-30written 2026-08-25
C09facthigh confidence
Unity's named engine rival Godot is free: it is released under the permissive MIT licence, with no fee and no royalty, and games made with it carry no obligation to the project.
current state · 2026-08-25written 2026-08-25
C02facthigh confidence
The advertising half is the larger and the growing one: Grow Solutions was $1,228,239 thousand of $1,849,648 thousand of 2025 revenue, and $388,850 thousand of $546,468 thousand in the June 2026 quarter - 71%.
historical · Q2 2026written 2026-08-25
C03facthigh confidence
The engine half has been shrinking for two years: Create Solutions fell from $859,174 thousand in 2023 to $621,409 thousand in 2025, down 27.7%.
against this
  • Management attributes part of the fall to a deliberate portfolio reset - cloud and hosting services were wound down - so the subscription line inside Create has been growing while the total fell.
  • Create returned to growth in 2025 and the company reports five consecutive quarters of sequential increase, so the two-year figure describes a trough that has passed rather than a trend still running.
historical · FY2023 to FY2025written 2026-08-25

How it makes money

Engine money arrives as subscriptions. Advertising money is paid per ad placed, and none of it is under contract: every dollar is won again at the next auction. The only contracted revenue in the filings is about one to two quarters of engine subscriptions. Keeping both going is expensive: research and development was 50.9% of revenue in the June quarter.

The evidence under this - 3 claims
C01facthigh confidence
Unity sells two things on one bill: a subscription to the engine games are built in, and an advertising network that sells installs to the people who built them.
current state · 2026-06-30written 2026-08-25
C16facthigh confidence
Deferred revenue was $237,348 thousand current and $20,278 thousand long-term at 30 June 2026 - the only contracted demand in the filings, and it is one to two quarters of revenue.
current state · 2026-06-30written 2026-08-25
C40facthigh confidence
Research and development was $929,516 thousand in 2025 - 50.3% of revenue - and $278,275 thousand in the June 2026 quarter, still 50.9%.
against this
  • A ratio that high is what building an engine and an advertising model at once costs, and it is the investment the whole growth case is made of rather than an overrun.
  • It includes stock compensation, so part of the 50.9% is the same charge counted in the per-share argument and should not be read as a second, separate cost.
historical · Q2 2026written 2026-08-25
Where the money comes from, stream by stream
StreamShare of sales (Q2 2026)How it earns it
Create Solutions28.8%Subscriptions to the Unity engine and its tools, charged per seat to studios and developers, plus services and industry licences.
Strategic Grow60.2%Advertising sold to app makers buying installs through Vector, the ad network, mediation and offerwall, paid on what each campaign delivers.
Non-strategic Grow11.0%The ironSource Ads Network, shut on 30 April 2026, and Supersonic game publishing, sold on 4 August 2026.

Who runs it

Matt Bromberg, who ran operations at the game maker Zynga, has been chief executive since May 2024; Jarrod Yahes became finance chief in January 2025. Insiders own under 1% of the company. The yearly bonus pays on sales, but only once a profit measure clears a bar; the long-term shares pay on sales and on profit after counting stock pay as a cost. Most shareholders voted against the pay plan in 2025, and Unity has not bought back stock since 2023.

The evidence under this - 4 claims
C42facthigh confidence
Matthew Bromberg has been president and chief executive since May 2024, after running operations at Zynga from 2016 to 2021 and mobile and BioWare units at Electronic Arts; Jarrod Yahes has been chief financial officer since January 2025, after five years as Shutterstock's; Alexander Blum has been chief operating officer since November 2024.
current state · 2026-03-27written 2026-10-04
C43facthigh confidence
On 16 March 2026 the 13 directors and executive officers together owned 3,360,981 shares, under 1% of 436,326,389 outstanding, including 1,094,641 options; Matthew Bromberg's 1,314,641, mostly 880,000 options, was the largest. Silver Lake (8.0%), Vanguard (7.6%) and Sequoia (7.3%) were the only holders above 5%.
against this

Two directors sit for Silver Lake and Sequoia, whose 15.3% between them, plus 2027 convertibles, gives the board a large owner's voice that the insider percentage leaves out.

current state · 2026-03-16written 2026-10-04
C44facthigh confidence
The 2025 bonus paid on total revenue, provided adjusted EBITDA margin reached 21.5%, and paid 106% of target on $1,849 million and 22.1%; PSUs pay on revenue and adjusted EBITDA less stock pay margin over three years, 25% of 2025 annual equity and 50% from 2026. Say-on-pay won 44% in 2025.
against this
  • The 2025 revenue target of $1,841 million was 2% above the prior year, so the bonus paid above target for barely growing.
  • Half of each 2026 award is still time-vesting RSUs, and the chief executive's August 2026 award (C33) pays on the share price alone.
historical · FY2025written 2026-10-04
C45facthigh confidence
Unity bought back $250,000 thousand of stock in 2023 and none in 2024, 2025 or the first half of 2026; it retired $1,168 million of 2026 convertibles for $1,057 million in 2024 and 2025, issued $690 million of 0% 2030 notes in 2025, and says it will repay the remaining $558 million in cash in November 2026.
against this

It suspended the employee share purchase plan from March 2026 and halved the 2026 evergreen addition to the equity plan to 2.5%, so issuance is being cut at the source rather than bought back (S14).

historical · FY2023 to Q2 2026written 2026-10-04
02

Why it wins, and who could beat it

Why customers come back

The engine is compiled into the games it built, so Unity can in principle see what players do inside a game, a signal a rival ad network cannot buy at any price. Management counts 3 billion people playing Unity games.

The model meant to use it, Vector, reached 56% of the ad business within four quarters, and its growth from the quarter before stepped up from about 15% to nearly 23% in June. But the in-game signal only began feeding it at the end of June.

The evidence under this - 4 claims
C05management claimmedium confidence
The engine is inside the game after it ships, which is the one thing no advertising network can buy: management says Unity has access to the three billion people playing Unity games.
against this
  • The figure is management's, stated on a call, and appears in no filing - Unity's own 10-K gives no player or install count at all.
  • Access to the runtime is not the same as consent to use it: management describes customers 'continuing to opt into our data development framework', so the signal is opt-in and its coverage is undisclosed.
current state · 2026-08-06written 2026-08-25
C07facthigh confidence
Vector, the machine-learning model Unity rolled out in the first quarter of 2025, was 56% of Grow Solutions revenue by the fourth quarter, with the shrinking ironSource Ad Network at 11%.
historical · Q4 2025written 2026-08-25
C08management claimmedium confidence
Vector grew about 15% sequentially for four straight quarters and then nearly 23% in the June 2026 quarter; management puts its run rate at significantly more than $1 billion.
against this
  • Vector's revenue is disclosed nowhere - not in the 10-K, the 10-Q or the release - so both the growth cadence and the run rate rest entirely on management's description of a figure it does not publish.
  • A sequential growth rate on an undisclosed base cannot be checked against the reported Grow Solutions line, which grew 35.4% year on year in the same quarter.
current state · 2026-08-06written 2026-08-25
C06management claimhigh confidence
Runtime signals only began feeding the advertising model at the end of the June 2026 quarter, so the moat's mechanism has been switched on for roughly one quarter.
against this
  • Management explicitly refused to size it - 'I don't think there's analytical value for anyone to single out the impact of runtime data alone' - so no part of the reported growth can be attributed to it.
  • Unity has described runtime access as a strategic advantage for years without shipping it, which is evidence about the difficulty rather than about the prize.
current state · 2026-08-06written 2026-08-25

The threat

AppLovin is the rival that matters. It has no engine and no in-game data, and still earned 75.8 cents of operating profit on each dollar of its $5.48B of 2025 revenue.

On the engine side Godot is free, and a studio that moves to it takes away the in-game data Unity's ad model depends on.

The evidence under this - 3 claims
C10facthigh confidence
AppLovin, which Unity names as a competitor and which names Unity back, earned a 75.8% operating margin on $5,480,717 thousand of 2025 revenue - with no engine, no subscription business and no runtime.
against this
  • AppLovin's advertising business is roughly four and a half times the size of Unity's Grow Solutions, so some of the margin gap is scale rather than a difference in what the two own.
  • AppLovin's own June 2026 quarter grew 4.4% sequentially against Unity's 7.5%, so the trajectories are converging even where the levels are not.
historical · FY2025written 2026-08-25
C09facthigh confidence
Unity's named engine rival Godot is free: it is released under the permissive MIT licence, with no fee and no royalty, and games made with it carry no obligation to the project.
current state · 2026-08-25written 2026-08-25
C03facthigh confidence
The engine half has been shrinking for two years: Create Solutions fell from $859,174 thousand in 2023 to $621,409 thousand in 2025, down 27.7%.
against this
  • Management attributes part of the fall to a deliberate portfolio reset - cloud and hosting services were wound down - so the subscription line inside Create has been growing while the total fell.
  • Create returned to growth in 2025 and the company reports five consecutive quarters of sequential increase, so the two-year figure describes a trough that has passed rather than a trend still running.
historical · FY2023 to FY2025written 2026-08-25

The rivals: APP, GOOGL, APPS, META, AMZN, MSFT, and 2 more that are private, in-house or listed abroad.

Who else does this, rival by rival
TickerRivalWhere it competesHow far alongPriced against it
APPAppLovin (Axon Ads Manager and MAX)Priced against it: YesGrow SolutionsOn saleYes
Not listedGodot EnginePriced against it: Not listedCreate SolutionsOn saleNot listed
PrivateEpic Games (Unreal Engine)Priced against it: PrivateCreate SolutionsOn salePrivate
GOOGLAlphabet (AdMob and Performance Max)Priced against it: YesGrow SolutionsOn saleYes
APPSDigital TurbinePriced against it: YesGrow SolutionsOn saleYes
METAMeta PlatformsPriced against it: Yes-On saleYes
AMZNAmazon.comPriced against it: Shown, not counted-On saleShown, not counted
MSFTMicrosoftPriced against it: One segment only-On saleOne segment only
03

How big it could get

How big this could get

Americans spent $294.6B on internet advertising in 2025, and $162.4B of it was bought by automated auction, growing 20.5% while negotiated placements shrank. Unity's American revenue was 0.18% of the total. The room is enormous; the question is whether Unity's share of it grows.

The evidence under this - 2 claims
C12facthigh confidence
US internet advertising revenue was $294.6 billion in 2025, up 13.9%; the $162.4 billion cleared programmatically grew 20.5% while non-programmatic placements excluding search fell 13.9% to $18.0 billion.
historical · FY2025written 2026-08-25
C14inferencemedium confidence
Unity's US revenue of $518,319 thousand in 2025 is 0.18% of the $294.6 billion Americans spent on internet advertising that year.
against this
  • The numerator includes Create Solutions subscriptions, which are not advertising at all, so the true advertising share of that pond is lower still.
  • The denominator includes search, which is 38.8% of it and which Unity does not bid in, so the addressable part of the pond is smaller than the ratio implies.
historical · FY2025written 2026-08-25
Where the growth is coming from, business by business

Where the growth is coming from

BusinessShare of revenueGrowth: last quarterLast half-yearLast yearShare in 3 years at its half-year rate
Grow Solutions71%+35.4%+29.5%+15.1%83%
Create Solutions29%+2.5%+3.3%+3.0%17%
Whole company100%+23.9%+20.4%+11.0%100%

On the filed split through 2026-06-30, if each business keeps its last half-year's growth, the company grows about 22% next year and 24% in year 3, against 14.0% over the last twelve months. Grow Solutions carries the case: it grows 29% against 3% for the rest, and would be 83% of revenue by then. A scenario, not a forecast: no business holds its rate.

How we read it: The business carrying the case: the blend still holds the ironSource network shut in April. Grow's 29.5% rests on Vector's record, with runtime signal one quarter old: a record under two years, so 3 either way.

04

The results

The numbers

Is it growing?Steady

Sales grew 14% over the twelve months to Jun 2026, faster than the 2.0% in the year to Dec 2025.

Dec 2021: $1.11BDec 2022: $1.39BDec 2023: $2.19BDec 2024: $1.81BDec 2025: $1.85B12 mo to Jun 2026: $2.03B$1.11B$2.03B
Is it profitable?Losing

Operating margin is −30%, up from −38% in the year to Dec 2023.

Dec 2021: −48%Dec 2022: −63%Dec 2023: −38%Dec 2024: −42%Dec 2025: −26%12 mo to Jun 2026: −30%−48%−30%
Does growth pay off?Pays off

Running costs take 95¢ of each sales dollar, down from 125¢ in the year to Dec 2021.

Dec 2021: 125¢Dec 2022: 132¢Dec 2023: 105¢Dec 2024: 115¢Dec 2025: 100¢12 mo to Jun 2026: 95¢125¢95¢
Does it earn good returns?Poor

Shareholders' money lost 19% a year, up from −24% in the year to Dec 2021.

Dec 2021: −24%Dec 2022: −31%Dec 2023: −24%Dec 2024: −21%Dec 2025: −13%12 mo to Jun 2026: −19%−24%−19%
Is it making cash?Strong

It turned 27% of sales into free cash, $538M over the last twelve months.

Dec 2021: −$153MDec 2022: −$117MDec 2023: $179MDec 2024: $286MDec 2025: $404M12 mo to Jun 2026: $538M−$153M$538M
How steady is it?Swingy

Yearly sales growth has ranged from −17% to +57% over the last 5 years, with sales falling in 1 of them.

Dec 2021: +44%Dec 2022: +25%Dec 2023: +57%Dec 2024: −17%Dec 2025: +2.0%+44%+2.0%
Are shares being diluted?Diluting

The share count rose 55% in 4.5 years, and pay in shares costs 17% of sales.

Dec 2021: 282MDec 2022: 311MDec 2023: 380MDec 2024: 396MDec 2025: 421M12 mo to Jun 2026: 438M282M438M
All the numbers

Filed figures from the company's 10-K and 10-Q, read 2026-10-04. Fiscal years end in December.

Dec 2021Dec 2022Dec 2023Dec 2024Dec 202512 mo to Jun 2026
Size and growth
Sales$1.11B$1.39B$2.19B$1.81B$1.85B$2.03B
Sales growth+44%+25%+57%−17%+2.0%+14%
Profit
Gross margin77%68%66%73%74%65%
Operating margin−48%−63%−38%−42%−26%−30%
Net margin−48%−66%−38%−37%−22%−29%
What growth costs, per sales dollar
Research and development63%69%48%51%50%51%
Sales and marketing31%36%38%42%35%32%
General and admin31%27%18%23%15%12%
Pay in shares31%40%30%33%21%17%
Capital spending3.8%4.1%2.6%1.6%1.0%0.8%
Cash
Cash from operations−$111M−$59.4M$235M$316M$423M$554M
Free cash flow−$153M−$117M$179M$286M$404M$538M
Balance sheet
Cash and short-term investments$1.74B$1.59B$1.59B$1.52B$2.06B$2.35B
Returns and shares
Shares (diluted)282M311M380M396M421M438M

What growth costs

Unity's costs per sales dollar have fallen for two years, but mostly because it cut admin, selling and stock pay while sales shrank, not because it grew. Research still takes about half of every sales dollar. The latest quarter is the first where growth itself helped: sales rose quickly and most of the operating loss went away. One quarter is not yet a trend.

The evidence under this - 2 claims
C47facthigh confidence
Per sales dollar, from 2023 to the four quarters to June 2026, general and administrative fell from 18.2 to 12.2 cents, stock pay from 29.7 to 16.9, sales and marketing from 38.2 to 32.4 and capital spending from 2.6 to 0.8, while research and development rose from 48.2 to 50.6; revenue fell 15.4% from 2023 to 2025.
against this

The trailing sales and marketing figure carries $47 million of the March 2026 impairment (C20); on the 2025 year it was 35.3 cents, a smaller fall.

historical · FY2023 to the four quarters to June 2026written 2026-10-04
C48inferencemedium confidence
Growth itself has only just begun widening the margin: the cuts since 2023 came while sales shrank, and the June 2026 quarter is the first where faster growth, 24%, cut the operating loss from 26.9% of revenue to 5.9% with research still about half of sales.
derivedC47's cost lines per sales dollar, C17's June-quarter revenue and operating loss, and C40's research share
against this

One quarter is not a trend, and the June quarter's revenue still included the businesses being shut (C41).

historical · FY2023 to Q2 2026written 2026-10-04

The last report (6 Aug)

Quarter ended June 2026, filed figures.

24%
Sales growth
against the same quarter a year earlier
7.5%
Growth from the quarter before
against 1.0% the quarter before that
-6¢
Operating profit
per dollar of sales

The June quarter of 2026 was the best case for the turnaround: revenue of $546.5M, up 23.9%, against $505M to $515M guided, the third beat in a row. The loss from operations narrowed to $32.2M from $118.8M, and the shares rose 15.1% the next day.

The company prefers its own measure, 'Strategic' revenue, which grew 38% by leaving out the ad network it shut and the business it sold. On the ordinary measure growth was 24%, and the loss is still a loss.

What it did to the thesisIt was the best evidence yet that the turnaround is real, with a third straight beat and a smaller loss. It did not change the view: the business still loses money on the ordinary measure, and the price already pays for years more of improvement.

The quarter in detail

Sales growth from the previous quarter, filed figures.

Earnings per share $-0.05 against $-0.11 expected; $-0.05 as filed, with no adjustments.

The evidence under this - 4 claims
C35facthigh confidence
Unity has beaten its own guidance three quarters running: June revenue of $546.5 million against $505-515 million guided, and adjusted EBITDA of $160 million against $130-135 million.
against this
  • The record under this management is short - the chief executive arrived in 2024 - and three quarters is not long enough to distinguish conservative guidance from outperformance.
  • The company restructured heavily in the period, charging $266,855 thousand in 2024 and $46,781 thousand in 2025, so the base being guided against was itself unsettled.
historical · Q4 2025 to Q2 2026written 2026-08-25
C17facthigh confidence
June 2026 quarter revenue was $546,468 thousand, up 23.9% year on year and 7.5% sequentially, with the loss from operations narrowing to $(32,219) thousand from $(118,752) thousand.
historical · Q2 2026written 2026-08-25
C32facthigh confidence
The June print moved the shares 15.1% in the following session, the largest measured reaction in the batch and on 4.34 times average volume.
historical · 2026-08-06written 2026-08-25
C18facthigh confidence
The company measures itself on a perimeter it defined: Strategic revenue grew 38% to $486,411 thousand while total revenue grew 24%, the difference being the ironSource network it shut and the Supersonic business it sold.
against this
  • The excluded businesses are genuinely being disposed of - ironSource Ads was sunset on 30 April 2026 and Supersonic was sold on 4 August 2026 - so the Strategic figure is the better guide to what a buyer is acquiring.
  • Every company that reshapes its portfolio faces the same choice, and Unity's disclosure gives both numbers side by side rather than only the flattering one.
historical · Q2 2026written 2026-08-25
What management did with the money

It issued shares rather than buying them back: the count rose 7.5% in eighteen months. Cash of $2.35B barely covers $2.24B of convertible bonds, $557.2M of them due within a year.

The evidence under this - 2 claims
C24facthigh confidence
Shares outstanding rose from 409,393 thousand to 432,860 thousand during 2025 and to 439,987 thousand by 30 June 2026 - up 7.5% in eighteen months, with no buyback.
current state · 2026-06-30written 2026-08-25
C25facthigh confidence
Cash of $2,351,987 thousand at 30 June 2026 stands against $2,237,402 thousand of convertible notes - net cash of $114,585 thousand, of which $557,173 thousand of notes is already current.
current state · 2026-06-30written 2026-08-25
05

The price, and where we disagree

In short. Full. The turnaround is real, but the price already pays for two more years of it. It looks fair only once real profit arrives and pay in shares shrinks.

Share price
$43.61
close,
Company value for each $1 of sales
9.9
rivals' middle 8.2

The shares are up 130.6% in 120 sessions and 51.6% in the last 20, and sit 11.5% below their high.

Management expects the first reported profit in Unity's history and guides the September quarter to $185M to $190M of adjusted profit. The November results test both, and whether stock pay keeps falling as a share of revenue.

The evidence under this - 3 claims
C31facthigh confidence
The shares are up 130.6% in 120 sessions and 51.6% in the last 20, 11.5% below a 52-week high of $52.15 and 83.1% of the way up the year's range, with a 14-day relative strength index of 75.1.
current state · 2026-08-25written 2026-08-25
C36management claimmedium confidence
Management expects Unity to be GAAP profitable for the first time in its history, and guides the September quarter to adjusted EBITDA of $185-190 million on Strategic revenue of $540-550 million.
against this
  • The June quarter still lost $(22,672) thousand at the net line and $(32,219) thousand at the operating line, so profitability requires roughly one more quarter of the same improvement with nothing going wrong.
  • GAAP profitability would be reached with stock compensation still running near 15% of revenue, so crossing zero changes the accounting rather than the per-share economics.
forwardwritten 2026-08-25
C22facthigh confidence
FY2025 adjusted EBITDA of $408,831 thousand is reached from a GAAP net loss of $(401,493) thousand by adding back $380,159 thousand of stock compensation - 93% of the adjusted figure - plus $418,691 thousand of intangible amortisation.
against this
  • Stock compensation fell from $469,128 thousand in 2024 and ran at $157,113 thousand in the first half of 2026, so the charge is shrinking in absolute terms while revenue grows.
  • Intangible amortisation is a genuine non-cash legacy of the ironSource merger rather than a recurring cost of operating, and it falls away as the assets run off - intangibles are already down to $163,141 thousand from $650,544 thousand.
historical · FY2025written 2026-08-25
The betPriced for success
If it works
1.3×
from today's value, valued like its peers
If it fails
keep 48%
of today's market value: the rest of the company and Grow Solutions stalled at its lowest case, less debt
How we read the multiple

Counting its debt, buyers pay about 9.9 times Unity's yearly sales, a little above its own usual level and its rivals'. It still reported a loss of about $401M in 2025.

The profit it highlights is mostly pay in shares added back: $380.2M of 2025's $408.8M. Count that pay as a real cost and the whole company costs about 100 times the cash left each year. For the price to be right, Vector has to keep this pace through 2027.

Against its own history. Only a little dearer than its own normal on sales, so the objection is less the price tag than what the cash is worth after stock pay.

The evidence under this - 4 claims
C28facthigh confidence
At $46.16 the shares trade at 9.9 times trailing revenue against a six-year median of 8.6, and at 6.7 times book against a median of 5.3 - dearer than this company's own normal on both; the filed trailing revenue is $2,028,410 thousand.
current state · 2026-08-25written 2026-08-25
C22facthigh confidence
FY2025 adjusted EBITDA of $408,831 thousand is reached from a GAAP net loss of $(401,493) thousand by adding back $380,159 thousand of stock compensation - 93% of the adjusted figure - plus $418,691 thousand of intangible amortisation.
against this
  • Stock compensation fell from $469,128 thousand in 2024 and ran at $157,113 thousand in the first half of 2026, so the charge is shrinking in absolute terms while revenue grows.
  • Intangible amortisation is a genuine non-cash legacy of the ironSource merger rather than a recurring cost of operating, and it falls away as the assets run off - intangibles are already down to $163,141 thousand from $650,544 thousand.
historical · FY2025written 2026-08-25
C30inferencemedium confidence
Enterprise value of $20.1 billion against trailing free cash flow less stock compensation of about $202 million is roughly 100 times - the price of the business measured after the people who built it have been paid.
against this
  • It is a trailing figure on a business whose adjusted EBITDA is guided to rise from $160 million to $185-190 million in one quarter, so the denominator is growing faster than almost anything else in the cohort.
  • Subtracting the whole stock charge assumes none of it would otherwise have been paid in cash, which overstates the adjustment for a company that competes for engineers against firms paying largely in stock.
current state · 2026-08-25written 2026-08-25
C29facthigh confidence
On enterprise value to sales Unity is the second dearest of the five companies its own filing names, at 9.9 against a cohort median of 8.15 - while earning the lowest operating margin and the lowest return on capital of all of them.
against this
  • Unity is also the only member whose profitability is inflecting rather than established, and a sales multiple cannot express that a business is about to cross from loss to profit.
  • On price to free cash flow it is third of five at 37.4 against a median of 48.1, so the ranking depends on which line is chosen and the cash line is kinder.
current state · 2026-08-25written 2026-08-25
Priced against its rivals

The competitors its own annual report names, each confirmed against the rival's filing. Measured on company value for each $1 of sales, cheapest first:

TickerCompanycompany value for each $1 of sales
APPSDigital Turbine2.7×
METAMeta Platforms6.7×
GOOGLAlphabet9.6×
UUnity Software9.9×
APPAppLovin14.8×
AMZNAmazon.com not in the median3.8×

The middle of the other 4 is 8.2. Amazon.com, Inc. competes with it in one product line inside a much bigger company, so its price says little about this business and it is not counted in the middle. Unity Software Inc. is 2nd dearest of 5.

Rivals' figures come from a data provider, so read the spread of the group rather than any single pair.

Second dearest for each dollar of sales among the rivals its filing names, while earning the lowest margin of them: the higher price is Unity's own.

Private or foreign rivals that cannot be priced: Epic Games (Unreal Engine), Godot Engine, Cocos2d-x (Chukong Technologies), Tencent Holdings, Moloco, Voodoo.

The bet: what it pays if it works

This bet is on one business only: Grow Solutions, the advertising half, where Vector lives. The engine, Create Solutions, is counted separately at a modest price for each dollar of its sales, because it barely grows and has no profit line of its own.

If Grow keeps its recent pace for three more years, the stock is worth only a little more than today, so this is an expensive bet. If Vector stalls, the engine alone is a small slice of today's price: the price already pays for Vector.

Grow Solutions revenue in two to three yearsVectors at today's run rate neededValued like its peersLike the cheapest
$1.50Babout 2 at 100% kept0.8×0.4×
$2.67B (the big win)about 3 at 100% kept1.3×0.5×
$2.96Babout 3 at 100% kept1.4×0.6×

To pay 2× (a Fair bet) it would need about $4.34B of Grow Solutions revenue (about 4 Vectors at today's run rate); to pay 5× (a Cheap bet), about $11.33B of Grow Solutions revenue (about 11 Vectors at today's run rate), at the same multiple.

Each row is Grow Solutions alone, plus the rest of the company (Create Solutions) counted at about $2.67B.

The steps it has to take

  • Done Vector rebuilt and shipped, 56% of Grow Solutions revenue by the fourth quarter of 2025
  • Done The ironSource Ads Network sunset and Supersonic exited, leaving the strategic perimeter
  • Done Runtime signal from the engine feeding the advertising model
  • In progress September 2026 quarter: Strategic Grow inside the guided $380-385 million and adjusted EBITDA of $185-190 million due 2026-11
  • In progress Vector holds 15% sequential growth for two quarters, and Create Solutions stops declining due 2027-02
  • Not started First GAAP operating profit, with stock pay falling as a share of revenue due 2027-02
  • Not started 2027 Grow Solutions revenue of about $2.06 billion, the half-year rate held for two years due 2028-02
The detail behind the label
Rating
Expensive
the big win's payoff against the 2× and 5× lines
Valued like the cheapest
0.5×
the same success, the lowest comparison
Cheap bet at about
≈ $11.25
74% below the price (close, )
The option
1.3×
what Grow Solutions is worth if it works, against what the price pays for it
The evidence under this - 5 claims
C02facthigh confidence
The advertising half is the larger and the growing one: Grow Solutions was $1,228,239 thousand of $1,849,648 thousand of 2025 revenue, and $388,850 thousand of $546,468 thousand in the June 2026 quarter - 71%.
historical · Q2 2026written 2026-08-25
C08management claimmedium confidence
Vector grew about 15% sequentially for four straight quarters and then nearly 23% in the June 2026 quarter; management puts its run rate at significantly more than $1 billion.
against this
  • Vector's revenue is disclosed nowhere - not in the 10-K, the 10-Q or the release - so both the growth cadence and the run rate rest entirely on management's description of a figure it does not publish.
  • A sequential growth rate on an undisclosed base cannot be checked against the reported Grow Solutions line, which grew 35.4% year on year in the same quarter.
current state · 2026-08-06written 2026-08-25
C35facthigh confidence
Unity has beaten its own guidance three quarters running: June revenue of $546.5 million against $505-515 million guided, and adjusted EBITDA of $160 million against $130-135 million.
against this
  • The record under this management is short - the chief executive arrived in 2024 - and three quarters is not long enough to distinguish conservative guidance from outperformance.
  • The company restructured heavily in the period, charging $266,855 thousand in 2024 and $46,781 thousand in 2025, so the base being guided against was itself unsettled.
historical · Q4 2025 to Q2 2026written 2026-08-25
C03facthigh confidence
The engine half has been shrinking for two years: Create Solutions fell from $859,174 thousand in 2023 to $621,409 thousand in 2025, down 27.7%.
against this
  • Management attributes part of the fall to a deliberate portfolio reset - cloud and hosting services were wound down - so the subscription line inside Create has been growing while the total fell.
  • Create returned to growth in 2025 and the company reports five consecutive quarters of sequential increase, so the two-year figure describes a trough that has passed rather than a trend still running.
historical · FY2023 to FY2025written 2026-08-25
C04facthigh confidence
Unity reports ONE segment. Its own 10-K states it has a single reportable segment and operating segment structure, so Create and Grow are revenue disaggregated by source with no profit line of their own.
current state · 2026-06-30written 2026-08-25

Where we disagree with the market

The market believes

Vector has made Unity a growth company again, and the engine gives it something AppLovin can never buy.

We believe

The mechanism is real and the returns are not yet: the in-game data reached the model one quarter ago.

The difference is in what gets added back. Amortisation of past acquisitions runs off on a schedule; stock pay does not, and only stock pay adds to the share count.

The evidence against us: three guidance beats in a row, the last a large one, and a board that set the chief executive's first price hurdle at $50, 8% above where the shares traded.

What analysts say, and the evidence
The evidence under this - 5 claims
C06management claimhigh confidence
Runtime signals only began feeding the advertising model at the end of the June 2026 quarter, so the moat's mechanism has been switched on for roughly one quarter.
against this
  • Management explicitly refused to size it - 'I don't think there's analytical value for anyone to single out the impact of runtime data alone' - so no part of the reported growth can be attributed to it.
  • Unity has described runtime access as a strategic advantage for years without shipping it, which is evidence about the difficulty rather than about the prize.
current state · 2026-08-06written 2026-08-25
C22facthigh confidence
FY2025 adjusted EBITDA of $408,831 thousand is reached from a GAAP net loss of $(401,493) thousand by adding back $380,159 thousand of stock compensation - 93% of the adjusted figure - plus $418,691 thousand of intangible amortisation.
against this
  • Stock compensation fell from $469,128 thousand in 2024 and ran at $157,113 thousand in the first half of 2026, so the charge is shrinking in absolute terms while revenue grows.
  • Intangible amortisation is a genuine non-cash legacy of the ironSource merger rather than a recurring cost of operating, and it falls away as the assets run off - intangibles are already down to $163,141 thousand from $650,544 thousand.
historical · FY2025written 2026-08-25
C24facthigh confidence
Shares outstanding rose from 409,393 thousand to 432,860 thousand during 2025 and to 439,987 thousand by 30 June 2026 - up 7.5% in eighteen months, with no buyback.
current state · 2026-06-30written 2026-08-25
C35facthigh confidence
Unity has beaten its own guidance three quarters running: June revenue of $546.5 million against $505-515 million guided, and adjusted EBITDA of $160 million against $130-135 million.
against this
  • The record under this management is short - the chief executive arrived in 2024 - and three quarters is not long enough to distinguish conservative guidance from outperformance.
  • The company restructured heavily in the period, charging $266,855 thousand in 2024 and $46,781 thousand in 2025, so the base being guided against was itself unsettled.
historical · Q4 2025 to Q2 2026written 2026-08-25
C33facthigh confidence
On 17 August 2026 the board granted the chief executive 880,000 price-vesting units whose three tranches require a 30-day average price of $50, $60 and $75 - the first hurdle 8% above where the shares traded a week later.
against this
  • Price hurdles are set to be reachable enough to motivate, so they say more about a compensation committee's calibration than about intrinsic value.
  • The hurdles run to August 2031 and the service conditions to 2029, so the third at $75 is a five-year aspiration rather than a near-term view.
current state · 2026-08-25written 2026-08-25
06

What could go wrong, and how we would know

The risks

  • Stock pay that never stops. Stock pay equals 63% of the last year's free cash flow, and it keeps adding shares.
  • A rival that earns far more. AppLovin brings in $6.10M of revenue per employee; Unity brings in $419,000.
  • Slowest grower of its rivals. Over the last year revenue grew 14.0%, the slowest of the four comparable rivals its own filing names.
  • An engine business shrinking. Every studio that leaves the engine takes its in-game data, and the ad advantage, with it.
The evidence under this - 6 claims
C27inferencehigh confidence
Trailing free cash flow of $538,389 thousand is 63% accounted for by the $336,878 thousand of stock compensation charged over the same four quarters.
against this
  • Stock compensation is non-cash, so free cash flow is not overstated as cash; what it understates is the cost of the labour that produced it, and the share count is where that shows up.
  • The charge is falling as a share of revenue - 14.6% in the June quarter against 23.0% in the same quarter of 2025 - so the ratio improves on its own if revenue keeps growing.
current state · 2026-06-30written 2026-08-25
C24facthigh confidence
Shares outstanding rose from 409,393 thousand to 432,860 thousand during 2025 and to 439,987 thousand by 30 June 2026 - up 7.5% in eighteen months, with no buyback.
current state · 2026-06-30written 2026-08-25
C38inferencemedium confidence
Unity employs 4,412 people to produce $1,849,648 thousand of revenue - $419 thousand each, against $6.10 million each at the rival whose entire business is the advertising half.
against this
  • Unity builds and maintains a game engine as well as an ad network, and an engine is a large permanent engineering commitment that AppLovin does not carry.
  • Revenue per employee is a ratio of two things that do not have to move together, and Unity's is rising fast - the June quarter annualises to $496 thousand on a headcount that has not grown.
historical · FY2025written 2026-08-25
C19facthigh confidence
Trailing twelve-month revenue growth is 14.0% - the slowest of the four comparable rivals its own filing names, where the fastest is AppLovin at 47.6%.
against this
  • The trailing figure spans the portfolio reset, so it measures a company being shrunk on purpose; the June quarter alone grew 23.9% and guided Strategic Grow is up 68% to 70%.
  • Unity is also the only member of the cohort that has deliberately closed a revenue line during the period, which no trailing growth rate can adjust for.
current state · 2026-08-25written 2026-08-25
C03facthigh confidence
The engine half has been shrinking for two years: Create Solutions fell from $859,174 thousand in 2023 to $621,409 thousand in 2025, down 27.7%.
against this
  • Management attributes part of the fall to a deliberate portfolio reset - cloud and hosting services were wound down - so the subscription line inside Create has been growing while the total fell.
  • Create returned to growth in 2025 and the company reports five consecutive quarters of sequential increase, so the two-year figure describes a trough that has passed rather than a trend still running.
historical · FY2023 to FY2025written 2026-08-25
C09facthigh confidence
Unity's named engine rival Godot is free: it is released under the permissive MIT licence, with no fee and no royalty, and games made with it carry no obligation to the project.
current state · 2026-08-25written 2026-08-25
What we still do not know
  • Whether in-game data makes the ad model better. It has fed the model for one quarter.
  • What the Netflix agreement is worth. Unity discloses neither its size nor its length.
  • How much profit the engine or the ads make on their own. Unity reports them as one business.
The evidence under this - 3 claims
C06management claimhigh confidence
Runtime signals only began feeding the advertising model at the end of the June 2026 quarter, so the moat's mechanism has been switched on for roughly one quarter.
against this
  • Management explicitly refused to size it - 'I don't think there's analytical value for anyone to single out the impact of runtime data alone' - so no part of the reported growth can be attributed to it.
  • Unity has described runtime access as a strategic advantage for years without shipping it, which is evidence about the difficulty rather than about the prize.
current state · 2026-08-06written 2026-08-25
C15management claimlow confidence
Unity has one named multi-year platform agreement, with Netflix, and discloses neither its size nor its length beyond management calling it an important multiyear deal.
against this
  • Neither the 10-K nor the two 10-Qs mention Netflix, so an agreement described as important on a call was not material enough to disclose in a filing.
  • Management describes the deal as calling for Unity to INVEST in supporting Netflix's gaming initiatives, which is a cost commitment as well as a revenue one, and neither side is quantified.
current state · 2026-08-06written 2026-08-25
C04facthigh confidence
Unity reports ONE segment. Its own 10-K states it has a single reportable segment and operating segment structure, so Create and Grow are revenue disaggregated by source with no profit line of their own.
current state · 2026-06-30written 2026-08-25

What would change our view

  1. Unattractive→AttractiveProfitability arrives with the stock charge falling, at a normal multiple

    It needs all of:

    • ○Unity makes its first reported profit by the fourth quarter of 2026, with stock pay shrinking as a share of revenue.checked at the next results, due in Nov 2026
    • ✓The shares fall to the company's own six-year normal of about 8.6 times last year's sales, from 9.9 today.reached, at $40.10
  2. Reopens the researchVector's momentum proves durable

    It needs:

    • ○Vector grows 15% or more from the quarter before for two quarters, ad revenue beats the $380M floor, and engine revenue stops falling.checked at the next results, due in Nov 2026

What is coming

  • November 2026 2026 convertible notes mature: Whether $558 million is repaid in cash as the 10-Q says, leaving cash against $1.69 billion of notes due 2027 and 2030 rather than issuing shares.
Every dated event ahead
  • November 2026 2026 convertible notes mature: Whether $558 million is repaid in cash as the 10-Q says, leaving cash against $1.69 billion of notes due 2027 and 2030 rather than issuing shares.
  • 4 November 2026 Third quarter 2026 results (date from the vendor calendar; Unity has not yet announced it): Strategic Grow against the guided $380-385 million, adjusted EBITDA against $185-190 million, a first GAAP profit, and whether stock pay keeps falling as a share of revenue.
  • February 2027 Fourth quarter 2026 results and the 2026 annual report: The first full year with the shut businesses gone: whether cost per sales dollar keeps falling with growth, and whether the share count still rises.
Since we wrote this
Written
25 Aug
Price the thesis read
$46.16
24 Aug
Latest close
$43.61
close, · -5.5% since
  • 8 OctNewsGoogle and Unity announce Playground and Unity Spark, with no financial terms. View heldGoogle and Unity announce a gaming platform partnership.
  • 5 OctThesis reviewThe bet now names what it ridesThe owner asked that every bet name the macro trend behind it, after BWXT's bet was missing its chief executive's case for nuclear over gas.
  • 4 OctThesis reviewOwner's checklist: revenue streams, cost of growth, management, catalystsThe owner's checklist found the method silent on who runs the company, what growth costs, where the money comes from and what is dated ahead; this pass fills those four blocks from the proxy and filings.
  • 26 SepThesis reviewConvertible debt corrected to $2.2B outstanding; view heldOne claim gave the 2026 convertible notes at their $1.7B issue size; $558M is outstanding. Every conclusion already used the right $2.2B total, and the opening entry now records the view it was written with.
  • 25 AugThesis writtenUnattractive, medium convictionWritten weeks after the June quarter moved the shares 15.1%. The advertising turnaround is real, but the price already pays for two more years of it.

Also checked 28 times with nothing new to act on.

Sources 14

Where this came from

Sources - 14

Every claim above cites one of these, or states the reasoning that derived it. The quote is frozen at the date it was read: a link can rot, and an agent fetch returns a reading of a page rather than the page. Backs counts the whole claim ledger, so it can name a claim this page does not surface.

  1. S01primarycompany filing2026-02-11
    Item 1 on the two product sets and the competitors named for each, the single-segment statement and the revenue disaggregation by source and geography, FY2025 statements, the adjusted EBITDA and adjusted EPS reconciliations, the convertible notes, headcount and the share count
    backsC01C02C03C04C07C09C10C13C14C21C22C23C24C26C27C28C30C37C38C39C40C45C47
  2. S02primarycompany filing2026-08-06
    the June quarter's income statement and revenue split, the balance sheet, stock compensation and depreciation in the cash-flow statement, and the impairment note explaining the March quarter
    backsC01C02C04C16C17C19C20C24C25C26C27C28C29C30C40C41C45C46C47
  3. S03primarycompany filing2026-05-07
    the $279 million of impairment charges, $227 million of them inside cost of revenue, and the decision to sunset the ironSource Ads Network and exit Supersonic
    backsC18C20
  4. S04primarycompany release2026-08-06
    the Strategic and Non-Strategic revenue split the company invented for itself, the third-quarter guidance, adjusted EBITDA and free cash flow, and the date Supersonic was sold
    Strategic Grow Revenue $328,955 $201,334 63% Strategic Create Revenue $157,456 $150,605 5% Total Strategic Revenue $486,411 $351,939 38%
    backsC18C35C36C41
  5. S05primarycompany release2026-05-07
    the guidance range the June quarter was measured against, and the first quarter's own strategic split
    Strategic Grow Revenue of $302 million to $306 million, up 50% - 52% year-over-year ... Adjusted EBITDA of $130 million to $135 million, up 44% - 49% year-over-year
    backsC35
  6. S06primarycompany release2026-02-11
    Vector's share of the ad business at the end of 2025, the shrinking network beside it, and the first-quarter 2026 guidance
    mid-teen sequential quarterly revenue growth from Unity Vector, which represented 56% of total Grow Solutions revenue in the fourth quarter. The growth was partially offset by declines in the IronSource Ad Network, which represented 11% of total Grow Solutions revenue in the fourth quarter.
    backsC07C35
  7. S07primarytranscript2026-08-06
    Vector's sequential growth cadence and run rate, the date runtime signals began feeding it, the margin-expansion arithmetic, the first-ever-GAAP-profit expectation, and the Netflix relationship
    We've now had four straight quarters of 15% growth, which then stepped up to nearly 23% growth in the second quarter ... It's now our biggest and fastest-growing business, significantly more than $1 billion on a run-rate ... We began implementing signals from the runtime into Vector towards the end of the second quarter.
    backsC05C06C08C15C21C36
  8. S08primarycompany filing2026-08-19
    880,000 performance-based price-vesting units granted to the chief executive on 17 August 2026, with the three stock-price hurdles and the service dates attached to them
    backsC33
  9. S09primarycompany filing2026-02-19
    the attacker's own description of the same product, its named rivalry with Unity, and the economics a pure advertising business in this market can reach
    Axon Ads Manager, our user acquisition solution, is the cornerstone of our advertising solutions. Axon Ads Manager is powered by our Axon AI advertising recommendation engine and matches advertiser demand with publisher supply through auctions at vast scale and at microsecond-level speeds.
    backsC10C19C29C38
  10. S10primaryother2026-08-25
    Godot Engine - licence terms Godot Engine project
    the price of the free substitute for the half of Unity that gives it its name, stated by the substitute rather than by Unity
    Godot Engine is free and open source software released under the permissive MIT license
    backsC09
  11. S11primaryindustry data2026-04-30
    IAB/PwC Internet Advertising Revenue Report, full-year 2025 results Interactive Advertising Bureau and PricewaterhouseCoopers
    the size and growth of the advertising pond, measured by somebody who does not sell advertising
    U.S. digital advertising revenues, which rose 13.9% year over year (YoY) in 2025 to a record $294.6 billion. ... Programmatic advertising revenue grew by $27.6 billion to a total of $162.4 billion in 2025, a YoY increase of 20.5%. ... non-programmatic placements (excluding search) declined 13.9% but still totalled $18.0 billion ... Search revenues maintained the largest market share at 38.8% but grew more slowly YoY at 11.0% compared to 15.9%
    backsC12C13C14
  12. S12primaryvendor data2026-08-25
    Research pack for U, frozen beside this thesis
    content/U/research-pack.json
    price, the 252-day range and returns, the analyst split, insider filings, the cohort multiples struck on the filed competitor set, the six-year multiple history, and the disagreement between the vendor's operating income and the filer's
    backsC19C21C27C28C29C30C31C32C33C34C39
  13. S13primarycompany filing2026-05-26
    a second listed rival naming Unity back, and what the same market looks like for a company without an engine or an audience
    App Developers and other performance-focused advertisers execute mobile user acquisition campaigns for their apps and products on the Company's direct mobile app inventory.
    backsC11
  14. S14primarycompany filing2026-03-27
    the executive officers and their start dates, beneficial ownership as of 16 March 2026, the 2025 bonus plan and its payout, the PSU metrics and their 2026 reweighting, the 2025 say-on-pay result, the ESPP suspension and evergreen cut, and the ironSource merger agreement date
    backsC42C43C44C46
Rendered from content/U/thesis.json · thesis reviewed 2026-09-26. This page explains a company; it does not say what to pay, when to buy or how much.