← All thesesHASNeutralMedium convictionFriday 23 October 2026עברית

Hasbro

The company behind Monopoly, Nerf and Transformers, which now earns most of its profit from one trading card game, Magic: The Gathering.

Our viewNeutral Medium conviction
The scores
The profile · 1-4
Growth3/4 ↓

Revenue rose 13.7% in 2025 and 15% this year, almost all from Magic; management guides Wizards to single digits in 2027.

Business quality3/4 ↑

Magic's stores and players' collections hold it, earning near half of sales as profit, but Pokémon and newer card games grow faster.

Financial position3/4 ↑

It owes about $2.1B more than its cash, under 1.5 times guided yearly profit before interest and charges; the 2026 and 2027 notes are funded.

Execution record3/4 ↑

Guidance raised twice this year and eight straight beats, against a $1.02B toy write-down, a $56.4M game write-off and an unreplaced Wizards head.

Per share capture3/4 ↑

Buybacks of $149M in nine months roughly matched share awards, so the count held flat; the doubled $400M target could start shrinking it.

Potential2/4 →

The upside is Magic holding its new level plus two unproven games; nothing is contracted and the category's boom is not Hasbro's to control.

Risk profile3/4 →

One serious concentration: nine-tenths of profit rests on one game whose supply was doubted in 2022; a fifth of sales go to two retailers.

Valuation3/4 ↓

About 17 times 2026 earnings that consensus expects to hold in 2027: fair if Magic's plateau holds, dear if this is the peak.

Evidence quality3/4 →

Segments, Magic revenue, debt and pay are filed; category data is Circana's and ICv2's via trade press, and the games rest on management.

The bet · 2-3 years
Safe, little upside0.9×

If it works 0.9× · if it fails you keep about 87%.

The Verdict

We rate Hasbro Neutral. The business is solid: Magic: The Gathering, a card game with players and stores loyal to it, now earns about nine-tenths of the profit, while the toys earn little. The price is fair: about 17 times this year's expected profit, for profit analysts expect to stand still next year. That pays for Magic holding its new record level and nothing for a fall. As a bet on its two new video games it is expensive but defensive: the games could add little to today's value, and if they flop shareholders still keep most of it.

The long caseIf Hasbro's own studios can turn its fantasy and science-fiction worlds into hit console games, it owns a second business beside the cards rather than renting its brands out.

The evidence under this - 6 claims
C06facthigh confidence
Over nine months of 2026 Wizards earned $935.1M of operating profit, about 90% of the company's $1,040M, on $1,993.0M of revenue, 53%; Magic brought $1,630.9M, up 34%, and Consumer Products earned $111.8M on $1,688.8M.
against this

Corporate costs sit outside the segments, and the $55M of tariff refunds lifted Consumer Products more than Wizards.

historical · nine months to 27 September 2026written 2026-10-23
C08management claimmedium confidence
Management expects fourth-quarter Magic revenue down low to mid single digits after about $40M shipped early into Q3, and Wizards to grow mid to high single digits in 2027, not at 2026's double-digit rate.
against this

Management also said Magic would have grown 8% to 10% in Q4 without the shift, and that all six 2027 sets carry a full product suite.

forwardwritten 2026-10-23
C13inferencemedium confidence
The card category is lifting Magic at least as much as Magic is taking share: in 2026 Magic grew more slowly than the category Circana says cards drive.
against this

Circana measures US retail sales of a broad category while Hasbro reports worldwide wholesale Magic revenue, so the two rates are not strictly comparable.

current state · 2026-09-27written 2026-10-23
C31inferencehigh confidence
At $117.23 the shares trade at about 17.3 times 2026 consensus earnings and 17.1 times 2027's, a multiple for earnings that hold rather than fall back with Magic.
against this

The six-year median P/E is 26 (C30), so on its own history the shares look cheap, though that median was struck on years of depressed earnings.

current state · 2026-10-22written 2026-10-23
C32facthigh confidence
Eight analysts expect earnings of $6.76 a share in 2026 and $6.87 in 2027; seventeen rate the shares a buy, sixteen a hold and none a sell.
current state · 2026-10-23written 2026-10-23
C21facthigh confidence
Hasbro held $385.6M of capitalized software development cost at the end of 2025, against $264.4M a year earlier, and released no capitalized title in 2023, 2024 or 2025.
current state · 2025-12-28written 2026-10-23
01

The company

Hasbro makes Magic: The Gathering, the oldest strategy card game, along with Dungeons & Dragons, Monopoly, Nerf, Transformers and Peppa Pig toys, and it licenses its brands to other companies.

A Magic player buys packs of randomly sorted cards to build a deck and play others, often at weekly events in one of more than 13,000 shops. Sets built around other famous worlds, such as Final Fantasy, Marvel and The Hobbit, draw in fans who never played before.

The evidence under this - 4 claims
C01facthigh confidence
Hasbro reports three segments: Wizards of the Coast and Digital Gaming (Magic, Dungeons & Dragons, digital and licensed games), Consumer Products (toys and games sold to retailers and licensing) and Entertainment.
current state · 2025-12-28written 2026-10-23
C14management claimmedium confidence
Management says organized-play participants in nine months of 2026 were up more than 40% on all of 2024, Wizards Play Network stores number over 13,000, and The Hobbit is Magic's fourth best-selling set.
against this

Store and player counts are management's alone and include stores newly added to the network; ICv2 says retailer restocking lifted 2025 sell-in (C12).

current state · 2026-10-20written 2026-10-23
C17facthigh confidence
Magic had a record 2025, up $641.5M on Universes Beyond sets; Final Fantasy was the highest-selling set of all time, and royalties paid, largely on those sets, were $368.9M, 7.8% of revenue.
against this

Royalties rise with licensed sets, so growth built on other companies' worlds keeps less of each dollar than Magic's own sets.

historical · FY 2025written 2026-10-23
C05facthigh confidence
Third-quarter revenue was $1,595.3M, up 15%; Magic revenue was $616.1M, up 34% from $459.4M, and Wizards earned $367.4M on $747.2M of revenue, a 49% margin.
against this

About $40M of the quarter's Magic sales had been expected in the fourth quarter (C08).

historical · Q3 2026written 2026-10-23

How it makes money

A dollar arrives when a shop, a distributor or a retailer such as Amazon or Walmart buys cards or toys to sell on. In the first nine months of 2026 Magic alone brought $1.63B of $3.74B in sales. Each card set is cheap to print and sells at a high price, so Wizards keeps close to half of its sales as profit, while the toys keep only a few cents per dollar. Licences such as Monopoly Go! add fees.

The evidence under this - 4 claims
C06facthigh confidence
Over nine months of 2026 Wizards earned $935.1M of operating profit, about 90% of the company's $1,040M, on $1,993.0M of revenue, 53%; Magic brought $1,630.9M, up 34%, and Consumer Products earned $111.8M on $1,688.8M.
against this

Corporate costs sit outside the segments, and the $55M of tariff refunds lifted Consumer Products more than Wizards.

historical · nine months to 27 September 2026written 2026-10-23
C17facthigh confidence
Magic had a record 2025, up $641.5M on Universes Beyond sets; Final Fantasy was the highest-selling set of all time, and royalties paid, largely on those sets, were $368.9M, 7.8% of revenue.
against this

Royalties rise with licensed sets, so growth built on other companies' worlds keeps less of each dollar than Magic's own sets.

historical · FY 2025written 2026-10-23
C18facthigh confidence
Licensing revenue was $417.2M in nine months of 2026 against $434.3M a year earlier, and Monopoly Go! contributed $127M.
historical · nine months to 27 September 2026written 2026-10-23
C20facthigh confidence
The top five customers took about 35% of 2025 revenue; Amazon was 11% and Walmart 9%, and about 60% of revenue fell in the second half.
current state · 2025-12-28written 2026-10-23
Where the money comes from, stream by stream
StreamShare of sales (nine months 2026)How it earns it
Magic: The Gatheringabout 44%Booster packs, decks and premium products, sold through hobby stores, mass retail and online, plus Magic's digital games.
Other Wizards gamesabout 10%Dungeons & Dragons and digital and licensed games such as Monopoly Go!, from which Hasbro takes a licence fee.
Consumer Productsabout 45%Toys and board games such as Nerf, Transformers, Peppa Pig and Monopoly, sold to retailers, and licences of Hasbro brands.
Entertainmentabout 2%Film and television from Hasbro's family brands.

Who runs it

Chris Cocks has run Hasbro since 2022, after leading Wizards of the Coast. Gina Goetter runs finance and operations. John Hight, who led Wizards through Magic's record 2025, stepped down in September 2026, and no successor has been named.

Directors and officers own under 1% of the shares. The chief executive's bonus rests on sales and operating profit and his share awards on earnings per share. Insiders sold about 497,000 shares in the past year and bought none.

The evidence under this - 4 claims
C41facthigh confidence
Chris Cocks, chief executive since 2022, ran Wizards before; Gina Goetter has been finance chief since 2023 and also chief operating officer; John Hight, from Blizzard, led Wizards from 2024 until September 2026.
current state · 2025-12-28written 2026-10-23
C45facthigh confidence
John Hight stepped down as president of Wizards of the Coast on 1 September 2026 and advises the company until September 2027; the 8-K names no successor.
current state · 2026-07-27written 2026-10-23
C35facthigh confidence
Directors and officers owned 1,004,613 shares, under 1%, at 31 March 2026; the chief executive's 2025 pay was $18.7M, with a bonus on revenue and operating profit that paid 200% and share awards on cumulative diluted earnings per share.
current state · 2026-03-31written 2026-10-23
C34facthigh confidence
Insiders made 22 open-market sales of about 497,000 shares and no purchases, none under a Rule 10b5-1 plan; the chief executive sold about 181,600 shares at $102 to $106 in February 2026.
against this

Most of the chief executive's sales followed option exercises, which turn expiring awards into shares rather than reflect a view.

historical · the year to 22 October 2026written 2026-10-23
02

Why it wins, and who could beat it

Why customers come back

A card game is worth playing where other people play it. Magic has weekly events in more than 13,000 shops, and players' collections only work in Magic, so leaving means starting again. Management says organized-play players this year already outnumber all of 2024 by more than 40%.

That hold is real but not proof of winning. Across the US toy market, the category trading cards lead grew faster than Magic in 2026, so other card games are gaining players too.

The evidence under this - 5 claims
C14management claimmedium confidence
Management says organized-play participants in nine months of 2026 were up more than 40% on all of 2024, Wizards Play Network stores number over 13,000, and The Hobbit is Magic's fourth best-selling set.
against this

Store and player counts are management's alone and include stores newly added to the network; ICv2 says retailer restocking lifted 2025 sell-in (C12).

current state · 2026-10-20written 2026-10-23
C10facthigh confidence
Circana reported US toy sales up 17% in the first half of 2026, with games and puzzles up 45% and explorative toys up 58%, driven mainly by trading cards and collectibles; sales to adults rose 25%.
against this

Circana also named affordability, tariffs and price increases as risks for the holiday season.

historical · first half 2026written 2026-10-23
C13inferencemedium confidence
The card category is lifting Magic at least as much as Magic is taking share: in 2026 Magic grew more slowly than the category Circana says cards drive.
against this

Circana measures US retail sales of a broad category while Hasbro reports worldwide wholesale Magic revenue, so the two rates are not strictly comparable.

current state · 2026-09-27written 2026-10-23
C12factmedium confidence
ICv2 estimates the US and Canadian hobby games market grew 40% to $3.66B in 2025, with trading card games now about two-thirds of hobby games dollars and hobby-store sales up nearly a third.
against this

ICv2 says part of the growth was retailers restocking after holding thin inventories into the 2025 holiday, which flatters sell-in.

historical · 2025written 2026-10-23
C15facthigh confidence
Mattel's 2025 10-K names Hasbro, LEGO, The Pokémon Company and Spin Master as the large toy companies it competes with, and says barriers to entry in toys and digital games are low.
current state · 2025-12-31written 2026-10-23

The threat

The Pokémon card game is the biggest rival and Pokémon is the world's top toy brand. Newer games such as One Piece and Disney's Lorcana fight for the same shop shelves and players. In toys, Mattel, LEGO and Spin Master compete for the same gift money, and Mattel's own filing names Hasbro as a rival.

The evidence under this - 3 claims
C11facthigh confidence
Circana reported global toy sales up 7% in 2025 across twelve markets, with games and puzzles up 30%, collectibles up 32% to almost 19% of sales, and Pokémon the top toy property worldwide.
historical · 2025written 2026-10-23
C15facthigh confidence
Mattel's 2025 10-K names Hasbro, LEGO, The Pokémon Company and Spin Master as the large toy companies it competes with, and says barriers to entry in toys and digital games are low.
current state · 2025-12-31written 2026-10-23
C12factmedium confidence
ICv2 estimates the US and Canadian hobby games market grew 40% to $3.66B in 2025, with trading card games now about two-thirds of hobby games dollars and hobby-store sales up nearly a third.
against this

ICv2 says part of the growth was retailers restocking after holding thin inventories into the 2025 holiday, which flatters sell-in.

historical · 2025written 2026-10-23

The rivals: MAT, MSFT, SONY, TTWO, and 4 more that are private, in-house or listed abroad.

Who else does this, rival by rival
TickerRivalWhere it competesHow far alongPriced against it
PrivateThe Pokémon Company (Pokémon Trading Card Game)Priced against it: PrivateWizards tabletop and licensed gamesOn salePrivate
Bandai Namco (One Piece Card Game)Priced against it: Listed abroadWizards tabletop and licensed gamesOn saleListed abroad
PrivateRavensburger with Disney (Disney Lorcana)Priced against it: PrivateWizards tabletop and licensed gamesOn salePrivate
MATMattel (Barbie, Hot Wheels, UNO)Priced against it: One segment onlyConsumer ProductsOn saleOne segment only
LEGO and Spin MasterPriced against it: Listed abroadConsumer ProductsOn saleListed abroad
MSFT · SONY · TTWOOther publishers' role-playing games (Microsoft's and Sony's studios, Take-Two, Larian's Baldur's Gate 3)Priced against it: Not checkedOwned video games (Exodus and Warlock)On saleNot checked
03

How big it could get

How big this could get

In the US and Canada, hobby shops sold $3.66B of games in 2025, up 40%, and trading card games were about two-thirds of that. Toy sales worldwide grew 7% in 2025 and US toy sales 17% in the first half of 2026, led by trading cards.

Nobody publishes how much of the card market is Magic's, so the room left to grow is not known.

The evidence under this - 4 claims
C12factmedium confidence
ICv2 estimates the US and Canadian hobby games market grew 40% to $3.66B in 2025, with trading card games now about two-thirds of hobby games dollars and hobby-store sales up nearly a third.
against this

ICv2 says part of the growth was retailers restocking after holding thin inventories into the 2025 holiday, which flatters sell-in.

historical · 2025written 2026-10-23
C10facthigh confidence
Circana reported US toy sales up 17% in the first half of 2026, with games and puzzles up 45% and explorative toys up 58%, driven mainly by trading cards and collectibles; sales to adults rose 25%.
against this

Circana also named affordability, tariffs and price increases as risks for the holiday season.

historical · first half 2026written 2026-10-23
C11facthigh confidence
Circana reported global toy sales up 7% in 2025 across twelve markets, with games and puzzles up 30%, collectibles up 32% to almost 19% of sales, and Pokémon the top toy property worldwide.
historical · 2025written 2026-10-23
C06facthigh confidence
Over nine months of 2026 Wizards earned $935.1M of operating profit, about 90% of the company's $1,040M, on $1,993.0M of revenue, 53%; Magic brought $1,630.9M, up 34%, and Consumer Products earned $111.8M on $1,688.8M.
against this

Corporate costs sit outside the segments, and the $55M of tariff refunds lifted Consumer Products more than Wizards.

historical · nine months to 27 September 2026written 2026-10-23
04

The results

The numbers

Is it growing?Steady

Sales grew 17% over the twelve months to Jun 2026, about the same pace as the 14% in the year to Dec 2025.

Dec 2021: $6.42BDec 2022: $5.86BDec 2023: $5.00BDec 2024: $4.14BDec 2025: $4.70B12 mo to Jun 2026: $4.97B$6.42B$4.97B
Is it profitable?Strong

Operating margin is 23%, up from −31% in the year to Dec 2023.

Dec 2021: 12%Dec 2022: 7.0%Dec 2023: −31%Dec 2024: 17%Dec 2025: 0.2%12 mo to Jun 2026: 23%12%23%
Does growth pay off?Pays off

Running costs take 49¢ of each sales dollar, down from 58¢ in the year to Dec 2021.

Dec 2021: 58¢Dec 2022: 60¢Dec 2023: 97¢Dec 2024: 55¢Dec 2025: 72¢12 mo to Jun 2026: 49¢58¢49¢
Does it earn good returns?Strong

Each dollar put into the business earns 23% a year after tax, up from 7.6% in the year to Dec 2021.

Dec 2021: 7.6%Dec 2022: 4.5%Dec 2024: 12%12 mo to Jun 2026: 23%7.6%23%
Is it making cash?Strong

It turned 24% of sales into free cash, $1.21B over the last twelve months.

Dec 2021: $685MDec 2022: $245MDec 2023: $590MDec 2024: $760MDec 2025: $830M12 mo to Jun 2026: $1.21B$685M$1.21B
How steady is it?Uneven

Yearly sales growth has ranged from −17% to +17% over the last 5 years, with sales falling in 3 of them.

Dec 2021: +17%Dec 2022: −8.8%Dec 2023: −15%Dec 2024: −17%Dec 2025: +14%+17%+14%
Are shares being diluted?Stable

The share count rose 3.4% in 4.5 years, and pay in shares costs 1.9% of sales.

Dec 2021: 138MDec 2022: 139MDec 2023: 139MDec 2024: 140MDec 2025: 140M12 mo to Jun 2026: 143M138M143M
All the numbers

Filed figures from the company's 10-K and 10-Q, read 2026-10-23. Fiscal years end in December.

Dec 2021Dec 2022Dec 2023Dec 2024Dec 202512 mo to Jun 2026
Size and growth
Sales$6.42B$5.86B$5.00B$4.14B$4.70B$4.97B
Sales growth+17%−8.8%−15%−17%+14%+17%
Profit
Gross margin70%67%66%71%72%72%
Operating margin12%7.0%−31%17%0.2%23%
Net margin6.7%3.5%−30%9.3%−6.9%16%
What growth costs, per sales dollar
Research and development4.9%5.3%6.1%7.1%8.2%8.0%
Selling, general and admin22%28%30%29%25%25%
Pay in shares1.5%1.4%1.4%1.2%1.7%1.9%
Capital spending2.1%2.2%2.7%2.1%1.3%1.5%
Cash
Cash from operations$818M$373M$726M$847M$893M$1.29B
Free cash flow$685M$245M$590M$760M$830M$1.21B
Balance sheet
Debt$4.03B$3.97B$3.47B$3.38B$3.26B$3.54B
Returns and shares
Return on capital7.6%4.5%-12%-23%
Shares (diluted)138M139M139M140M140M143M

What growth costs

Growth has so far widened the margin: Wizards' profit rose a little faster than its sales this year. The cost to watch is the two video games, whose spending has been held on the balance sheet. Once they launch in 2027 that cost is charged against profit, and management expects Wizards' margin to fall to the high 30s per dollar of sales.

The evidence under this - 4 claims
C06facthigh confidence
Over nine months of 2026 Wizards earned $935.1M of operating profit, about 90% of the company's $1,040M, on $1,993.0M of revenue, 53%; Magic brought $1,630.9M, up 34%, and Consumer Products earned $111.8M on $1,688.8M.
against this

Corporate costs sit outside the segments, and the $55M of tariff refunds lifted Consumer Products more than Wizards.

historical · nine months to 27 September 2026written 2026-10-23
C04facthigh confidence
Revenue was $3,735.1M in the first nine months of 2026, up 15% from $3,255.4M; operating profit was $1,040M, including a $56M game write-off nearly offset by $55M of tariff refunds.
historical · nine months to 27 September 2026written 2026-10-23
C24management claimmedium confidence
Management calls 2026 the peak year of digital game investment, expects development spending down 20% to 25% by 2028 from a pool of about $225M, and expects game amortization to cut 2027 Wizards margins to the high 30s.
against this

Capitalized game cost kept rising through 2025 (C21), and a write-off in Q2 2026 (C22) shows the spending curve can turn into charges rather than savings.

forwardwritten 2026-10-23
C43factmedium confidence
Product development cost $385.6M in 2025, and capital spending of about $63M left most game spending to the capitalized-software line outside capital expenditure.
historical · FY 2025written 2026-10-23

The last report (20 Oct)

Quarter ended June 2026, filed figures.

16%
Sales growth
against the same quarter a year earlier
13.9%
Growth from the quarter before
against -30.8% the quarter before that
22¢
Operating profit
per dollar of sales

In the third quarter of 2026 sales rose 15% to $1.60B. Magic passed $600M in a quarter for the first time, up 34%, and Wizards kept 49 cents of each sales dollar as operating profit. Toys grew 4%, helped by $48M of refunds of tariffs the courts struck down.

Management raised its 2026 forecast for the second time this year. It also said about $40M of Magic sales arrived early, so the fourth quarter should be slightly down, and Wizards should grow only in single digits in 2027, about 5% to 9%.

What it did to the thesisIt confirmed Magic's record level and the toys' recovery, but did not settle the question the view rests on: management itself expects Magic's growth to slow sharply, so whether this is a plateau or a peak is left to 2027.

The quarter in detail

Sales growth from the previous quarter, filed figures.

Earnings per share $2.90 against $1.86 expected.

The evidence under this - 5 claims
C05facthigh confidence
Third-quarter revenue was $1,595.3M, up 15%; Magic revenue was $616.1M, up 34% from $459.4M, and Wizards earned $367.4M on $747.2M of revenue, a 49% margin.
against this

About $40M of the quarter's Magic sales had been expected in the fourth quarter (C08).

historical · Q3 2026written 2026-10-23
C06facthigh confidence
Over nine months of 2026 Wizards earned $935.1M of operating profit, about 90% of the company's $1,040M, on $1,993.0M of revenue, 53%; Magic brought $1,630.9M, up 34%, and Consumer Products earned $111.8M on $1,688.8M.
against this

Corporate costs sit outside the segments, and the $55M of tariff refunds lifted Consumer Products more than Wizards.

historical · nine months to 27 September 2026written 2026-10-23
C07management claimmedium confidence
Hasbro raised 2026 guidance to revenue up 7% to 9% in constant currency, an adjusted operating margin of 27% to 28% and adjusted EBITDA of $1.575B to $1.625B, with Wizards up 16% to 18% and Consumer Products up 1% to 3%.
against this

Nine months already grew 15% (C04), so the full-year range implies a fourth quarter that grows little or falls.

forwardwritten 2026-10-23
C08management claimmedium confidence
Management expects fourth-quarter Magic revenue down low to mid single digits after about $40M shipped early into Q3, and Wizards to grow mid to high single digits in 2027, not at 2026's double-digit rate.
against this

Management also said Magic would have grown 8% to 10% in Q4 without the shift, and that all six 2027 sets carry a full product suite.

forwardwritten 2026-10-23
C39facthigh confidence
Tariffs cost Hasbro $44.9M in 2025; after the Supreme Court ruled against the IEEPA tariffs on 20 February 2026, it booked $55M of refunds in 2026, and management now plans on a 12.5% China rate.
historical · FY 2025 to Q3 2026written 2026-10-23
What management did with the money

Hasbro paid a dividend each quarter, bought back $149M of its own shares in nine months and doubled this year's buyback target to $400M. It borrowed $400M to repay notes due this November, and cut its video game plans, writing off $56.4M of titles planned for 2028 and later.

Insiders in 2026Q3: 6 purchases and 16 sales, from their Form 4 filings.

The evidence under this - 4 claims
C27facthigh confidence
Operating cash flow was $907.3M in nine months of 2026; Hasbro returned $445M through dividends of $0.70 a quarter and $149.3M of buybacks, and cut debt by $226M.
historical · nine months to 27 September 2026written 2026-10-23
C28management claimmedium confidence
Hasbro doubled its 2026 share repurchase target from $200M to $400M, having bought $149M in nine months, under a $1.0B authorization from February 2026.
against this

Nine months bought only $149M, so reaching $400M needs about $250M in one quarter, while the diluted count barely fell (C30).

forwardwritten 2026-10-23
C26facthigh confidence
Hasbro issued $400M of 4.65% notes due 2031 in 2026 to repay the $497M of 3.55% notes due November 2026, bought back $125M of 2027, 2040 and 2044 notes, and has a $1.1B revolver to 2031.
current state · 2026-06-28written 2026-10-23
C22facthigh confidence
In the second quarter of 2026 Hasbro wrote off $56.4M of capitalized software on refocusing its digital games, cancelling titles planned for 2028 and beyond.
historical · Q2 2026written 2026-10-23
05

The price, and where we disagree

In short. Fair. The price pays for Magic's record level holding into 2027, and allows nothing for a fall back.

Share price
$117.23
close,
Price for each $1 of yearly profit
17.3
its 6-year normal 26.0

The shares rose about 57% in a year and 11% on the day of the latest results, and about half of the last six months' rise came from buyers paying more for each dollar of sales rather than from sales growing.

The next tests are dated. Full-year results, expected on 9 February 2027, show whether Magic's fourth quarter fell only as forecast and what Hasbro expects for 2027. The first video game, Exodus, launches on 7 April 2027.

The evidence under this - 4 claims
C30facthigh confidence
The shares closed at $117.23 on 22 October 2026, up 56.7% in a year; over six months price rose 21.4%, sales per share 10.3% and the multiple about 10%, and trailing P/E was 17.3 against a six-year median of 26.0.
current state · 2026-10-22written 2026-10-23
C33facthigh confidence
Hasbro beat the consensus earnings estimate in all eight quarters the pack holds, including $2.90 against $1.86 for Q3 2026, and the shares rose 11.2% on the day.
historical · the eight quarters to Q3 2026written 2026-10-23
C08management claimmedium confidence
Management expects fourth-quarter Magic revenue down low to mid single digits after about $40M shipped early into Q3, and Wizards to grow mid to high single digits in 2027, not at 2026's double-digit rate.
against this

Management also said Magic would have grown 8% to 10% in Q4 without the shift, and that all six 2027 sets carry a full product suite.

forwardwritten 2026-10-23
C23management claimmedium confidence
Management confirmed Exodus for 7 April 2027 and the Dungeons & Dragons game Warlock for 2027, and said a 2027 title was the most-wishlisted new game from Gamescom's opening night.
against this

Titles beyond 2027 were cancelled in Q2 (C22), and neither game has a price or sales target.

forwardwritten 2026-10-23
The betSafe, little upside
If it works
0.9×
from today's value, at the stated multiple
If it fails
keep 87%
of today's market value: the rest of the company, less its debt
How we read the multiple

A buyer is paying for profit to hold at this year's record. If Magic slips back, the same price buys a lot less profit.

  1. Analysts expect profit of $6.76 a share this year and $6.87 next year.
  2. At $117.23, a share costs about 17 times this year's expected profit.
  3. Profit that barely grows in 2027 means the buyer is paying for today's level to last.

Against its own history. The shares cost less per dollar of profit than usual, but only because profit is at a record after years when it was much lower.

The evidence under this - 3 claims
C31inferencehigh confidence
At $117.23 the shares trade at about 17.3 times 2026 consensus earnings and 17.1 times 2027's, a multiple for earnings that hold rather than fall back with Magic.
against this

The six-year median P/E is 26 (C30), so on its own history the shares look cheap, though that median was struck on years of depressed earnings.

current state · 2026-10-22written 2026-10-23
C32facthigh confidence
Eight analysts expect earnings of $6.76 a share in 2026 and $6.87 in 2027; seventeen rate the shares a buy, sixteen a hold and none a sell.
current state · 2026-10-23written 2026-10-23
C30facthigh confidence
The shares closed at $117.23 on 22 October 2026, up 56.7% in a year; over six months price rose 21.4%, sales per share 10.3% and the multiple about 10%, and trailing P/E was 17.3 against a six-year median of 26.0.
current state · 2026-10-22written 2026-10-23
Priced against its rivals

None of the listed rivals above sells the same thing to the same buyers as a large part of what it does. A price comparison needs at least two, so the price is judged against its own history instead.

The bet: what it pays if it works

The bet is on Hasbro's own video games, Exodus and Warlock, both due in 2027. If both sell a few million copies, they add only a little to today's value, because the rest of Hasbro already accounts for most of the price.

If both flop, Hasbro writes off what they cost and shareholders keep Magic, the licences and the toys, worth most of today's value.

Owned video games (Exodus and Warlock) revenue in two to three yearsCopies sold neededAt the stated multiple
$100.00Mabout 2.0M at 70% kept0.9×
$250.00M (the big win)about 5.1M at 70% kept0.9×
$450.00Mabout 9.2M at 70% kept0.9×

To pay 2× (a Fair bet) it would need about $9.31B of Owned video games (Exodus and Warlock) revenue (about 190.0M copies sold at 70% kept); to pay 5× (a Cheap bet), about $34.11B of Owned video games (Exodus and Warlock) revenue (about 696.2M copies sold at 70% kept), at the same multiple.

Each row is Owned video games (Exodus and Warlock) alone, plus the rest of the company (Magic, licensing and toys) counted at about $14.45B.

The steps it has to take

  • Done Exodus launch date set for 7 April 2027
  • Done Titles beyond 2027 cancelled and the portfolio narrowed to two
  • Not started Exodus released on PlayStation, Xbox and PC due 2027-04
  • Not started Warlock released due 2027-12
  • Not started Hasbro discloses sales or amortization for the games due 2027-08
  • Not started Digital development cost down 20% to 25% from 2026's peak due 2028-12
The detail behind the label
Rating
Expensive
the big win's payoff against the 2× and 5× lines
Cheap bet at about
$21.19
82% below the price (close, )
The option
0.2×
what Owned video games (Exodus and Warlock) is worth if it works, against what the price pays for it
The evidence under this - 5 claims
C23management claimmedium confidence
Management confirmed Exodus for 7 April 2027 and the Dungeons & Dragons game Warlock for 2027, and said a 2027 title was the most-wishlisted new game from Gamescom's opening night.
against this

Titles beyond 2027 were cancelled in Q2 (C22), and neither game has a price or sales target.

forwardwritten 2026-10-23
C21facthigh confidence
Hasbro held $385.6M of capitalized software development cost at the end of 2025, against $264.4M a year earlier, and released no capitalized title in 2023, 2024 or 2025.
current state · 2025-12-28written 2026-10-23
C22facthigh confidence
In the second quarter of 2026 Hasbro wrote off $56.4M of capitalized software on refocusing its digital games, cancelling titles planned for 2028 and beyond.
historical · Q2 2026written 2026-10-23
C44estimatelow confidence
Each copy of a full-price game sold brings Hasbro roughly $40 to $50 of revenue, keeping 55% to 70% of a $70 list price.
against this

Neither game has a price yet (C23), and launch discounts and bundles would lower the figure.

forwardwritten 2026-10-23
C32facthigh confidence
Eight analysts expect earnings of $6.76 a share in 2026 and $6.87 in 2027; seventeen rate the shares a buy, sixteen a hold and none a sell.
current state · 2026-10-23written 2026-10-23

Where we disagree with the market

The market believes

Magic has stepped up for good, so the shares are a fairly priced grower: most analysts rate them a buy.

We believe

Part of Magic's jump is a boom in trading cards; the price pays for the new level and nothing for a fall.

Analysts see the record quarters and beats; but the trading-card boom grew faster than Magic did, and management itself expects Magic's growth to fall to single digits next year.

The case against us is real: Hasbro has beaten forecasts eight quarters running, more players and shops stand behind Magic than two years ago, and on its own history the shares are not dear.

What analysts say, and the evidence
Analysts positive
87%
of 15, 1 Oct
Four months earlier
81%
of 16, 1 Jun
The evidence under this - 6 claims
C32facthigh confidence
Eight analysts expect earnings of $6.76 a share in 2026 and $6.87 in 2027; seventeen rate the shares a buy, sixteen a hold and none a sell.
current state · 2026-10-23written 2026-10-23
C31inferencehigh confidence
At $117.23 the shares trade at about 17.3 times 2026 consensus earnings and 17.1 times 2027's, a multiple for earnings that hold rather than fall back with Magic.
against this

The six-year median P/E is 26 (C30), so on its own history the shares look cheap, though that median was struck on years of depressed earnings.

current state · 2026-10-22written 2026-10-23
C13inferencemedium confidence
The card category is lifting Magic at least as much as Magic is taking share: in 2026 Magic grew more slowly than the category Circana says cards drive.
against this

Circana measures US retail sales of a broad category while Hasbro reports worldwide wholesale Magic revenue, so the two rates are not strictly comparable.

current state · 2026-09-27written 2026-10-23
C08management claimmedium confidence
Management expects fourth-quarter Magic revenue down low to mid single digits after about $40M shipped early into Q3, and Wizards to grow mid to high single digits in 2027, not at 2026's double-digit rate.
against this

Management also said Magic would have grown 8% to 10% in Q4 without the shift, and that all six 2027 sets carry a full product suite.

forwardwritten 2026-10-23
C10facthigh confidence
Circana reported US toy sales up 17% in the first half of 2026, with games and puzzles up 45% and explorative toys up 58%, driven mainly by trading cards and collectibles; sales to adults rose 25%.
against this

Circana also named affordability, tariffs and price increases as risks for the holiday season.

historical · first half 2026written 2026-10-23
C33facthigh confidence
Hasbro beat the consensus earnings estimate in all eight quarters the pack holds, including $2.90 against $1.86 for Q3 2026, and the shares rose 11.2% on the day.
historical · the eight quarters to Q3 2026written 2026-10-23
06

What could go wrong, and how we would know

The risks

  • One game carries the company. About nine-tenths of operating profit comes from Wizards, mostly Magic, so a weaker Magic year hits profit hard.
  • The boom could fade. Trading cards are the fastest-growing toy category; if collectors cool, Magic's sales could fall back as they did after the 2022 worries.
  • Printing too much. In 2022 an analyst said Hasbro flooded the market with cards, and the shares fell 8.8% in a day.
  • Video games are untested. $385.6M of game costs sat on the balance sheet at end-2025; if the games flop, much of it is written off.
  • No head of Wizards. The president of the business earning most of the profit left in September with no successor named.
  • Two retailers, and tariffs. Amazon and Walmart take a fifth of sales, and toys are made in Asia under tariffs that keep changing.
The evidence under this - 7 claims
C06facthigh confidence
Over nine months of 2026 Wizards earned $935.1M of operating profit, about 90% of the company's $1,040M, on $1,993.0M of revenue, 53%; Magic brought $1,630.9M, up 34%, and Consumer Products earned $111.8M on $1,688.8M.
against this

Corporate costs sit outside the segments, and the $55M of tariff refunds lifted Consumer Products more than Wizards.

historical · nine months to 27 September 2026written 2026-10-23
C37factmedium confidence
On 14 November 2022 the shares fell 8.8% after Bank of America downgraded them, saying Hasbro was over-distributing Magic cards in a way that could dilute the brand.
historical · 14 November 2022written 2026-10-23
C13inferencemedium confidence
The card category is lifting Magic at least as much as Magic is taking share: in 2026 Magic grew more slowly than the category Circana says cards drive.
against this

Circana measures US retail sales of a broad category while Hasbro reports worldwide wholesale Magic revenue, so the two rates are not strictly comparable.

current state · 2026-09-27written 2026-10-23
C20facthigh confidence
The top five customers took about 35% of 2025 revenue; Amazon was 11% and Walmart 9%, and about 60% of revenue fell in the second half.
current state · 2025-12-28written 2026-10-23
C21facthigh confidence
Hasbro held $385.6M of capitalized software development cost at the end of 2025, against $264.4M a year earlier, and released no capitalized title in 2023, 2024 or 2025.
current state · 2025-12-28written 2026-10-23
C45facthigh confidence
John Hight stepped down as president of Wizards of the Coast on 1 September 2026 and advises the company until September 2027; the 8-K names no successor.
current state · 2026-07-27written 2026-10-23
C39facthigh confidence
Tariffs cost Hasbro $44.9M in 2025; after the Supreme Court ruled against the IEEPA tariffs on 20 February 2026, it booked $55M of refunds in 2026, and management now plans on a 12.5% China rate.
historical · FY 2025 to Q3 2026written 2026-10-23
What we still do not know
  • How much of Magic's growth was shops filling shelves rather than players buying: nobody publishes sales to players by game.
  • Magic's share of trading-card spending against Pokémon, One Piece and Lorcana.
  • What the two games will cost to buy, and how many copies Hasbro needs to sell to earn back their cost.
The evidence under this - 3 claims
C13inferencemedium confidence
The card category is lifting Magic at least as much as Magic is taking share: in 2026 Magic grew more slowly than the category Circana says cards drive.
against this

Circana measures US retail sales of a broad category while Hasbro reports worldwide wholesale Magic revenue, so the two rates are not strictly comparable.

current state · 2026-09-27written 2026-10-23
C12factmedium confidence
ICv2 estimates the US and Canadian hobby games market grew 40% to $3.66B in 2025, with trading card games now about two-thirds of hobby games dollars and hobby-store sales up nearly a third.
against this

ICv2 says part of the growth was retailers restocking after holding thin inventories into the 2025 holiday, which flatters sell-in.

historical · 2025written 2026-10-23
C23management claimmedium confidence
Management confirmed Exodus for 7 April 2027 and the Dungeons & Dragons game Warlock for 2027, and said a 2027 title was the most-wishlisted new game from Gamescom's opening night.
against this

Titles beyond 2027 were cancelled in Q2 (C22), and neither game has a price or sales target.

forwardwritten 2026-10-23

What would change our view

  1. Neutral→AttractiveA cheaper price on this year's earnings

    It needs:

    • ○The shares cost 13 times this year's expected profit, down from about 17.about $88.09 today, 25% below the last close
  2. Neutral→AttractiveMagic shows a plateau, not a peak

    It needs all of:

    • ○Magic's fourth-quarter 2026 sales fall no more than mid single digits.checked at the next results, due by 9 Feb
    • ○Hasbro forecasts Wizards' 2027 sales to grow at least mid single digits.watched as it happens
  3. Neutral→UnattractiveThe boom turns

    It needs any of:

    • ○Magic's sales fall more than 10% from a year earlier in any quarter of 2027.checked at the next results, due by 9 Feb
    • ○Hasbro forecasts Wizards' 2027 sales to fall.watched as it happens
We would also be wrong if
  • Fewer shops in Magic's play network, or fewer players at its events.
  • Exodus or Warlock slipping out of 2027, or more game costs written off.
  • The toy business losing money for a whole year again.

What is coming

  • 9 February 2027 Fourth-quarter and full-year 2026 results: Whether Magic's fourth quarter fell only as guided, and the 2027 outlook for Wizards and the games.
Every dated event ahead
  • 9 February 2027 Fourth-quarter and full-year 2026 results: Whether Magic's fourth quarter fell only as guided, and the 2027 outlook for Wizards and the games.
  • 7 April 2027 Exodus release: The first owned game in years, and whether its sales can earn back the capitalized cost.
  • 30 April 2027 First-quarter 2027 results: Magic's first quarter against a record 2026 base, with six tentpole sets planned.
Since we wrote this
Written
23 Oct
Price the thesis read
$117.23
22 Oct
  • 23 OctThesis writtenNeutral, medium convictionWritten three days after a record Magic quarter sent the shares up 11%, and before the Q3 10-Q.

Sources 16

Where this came from

Sources - 16

Every claim above cites one of these, or states the reasoning that derived it. The quote is frozen at the date it was read: a link can rot, and an agent fetch returns a reading of a page rather than the page. Backs counts the whole claim ledger, so it can name a claim this page does not surface.

  1. S01primarycompany filing2026-02-25
    the segments, Magic's 2025 growth, customers, seasonality, competition, capitalized game cost, debt, tariffs and the executive officers
    backsC01C02C03C16C17C20C21C26C38C39C41C43
  2. S02primarycompany release2026-10-20
    the quarter and nine months by segment, Magic revenue, licensing, guidance, the balance sheet, cash flow and the buyback target
    backsC04C05C06C07C13C18C25C27C28C39C40C46
  3. S03primarytranscript2026-10-20
    Hasbro Q3 2026 earnings call transcript (FMP), held 20 October 2026
    Magic's pull-forward and outlook, organized play, stores, the games' dates and cost path, licensing and tariffs
    I think trading cards, you know, over the last year have emerged as the number 1 category in toys and games. I think they are actually bigger than building blocks now.
    backsC07C08C09C14C19C23C24C28C44
  4. S04primarycompany filing2026-07-30
    the game write-off, Consumer Products' first-half loss, the new notes, the buyback authorization, the cyber incident and the share count
    backsC22C26C29C40C42
  5. S05secondaryindustry data2026-08-12
    US toy sales in the first half of 2026 by category and buyer age
    Eight of the 11 toy “super categories” tracked by Circana posted dollar growth through June, led by a 58% increase in products in the explorative and other toys category and a 45% increase in the games and puzzles category. This growth was fueled primarily by trading cards, collectibles, and sports-themed merchandise.
    backsC10C13
  6. S06secondaryindustry data2026-01-27
    global toy sales in 2025, the fastest categories, collectibles and the top properties
    The games & puzzles category grew the fastest (up 30 percent), while building sets grew for the sixth consecutive year (up 18 percent).
    backsC11
  7. S07primaryindustry data2026-04-03
    the size and growth of the North American hobby games market and trading cards' share
    The hobby games market grew 40% to $3.66 billion in 2025 according to ICv2 estimates, with strong consumer demand overcoming the impacts of major disruptions, including tariffs and a distributor bankruptcy.
    backsC12
  8. S08primarycompany filing2026-02-23
    Hasbro, LEGO, The Pokémon Company and Spin Master named as large toy competitors
    backsC15
  9. S09primaryvendor data2026-10-22
    Research pack for HAS (FMP market tier, FINRA short interest), fetched 23 October 2026
    the 22 October close, returns and the move split, multiples and their history, analyst ratings and estimates, earnings surprises and short interest
    backsC30C31C32C33C36
  10. S10primarycompany filing2026-10-23
    open-market sales, the 10b5-1 flag and option exercises
    backsC34
  11. S11primarycompany filing2026-04-17
    ownership, the chief executive's pay, the bonus and share-award measures, and ownership guidelines
    backsC35C41
  12. S12secondarynews2022-11-14
    the 2022 downgrade over Magic's distribution and the day's fall
    Shares of Hasbro were down 8.8% as of 12:52 p.m. ET on Monday after Bank of America analyst Jason Haas downgraded the stock to underperform.
    backsC37
  13. S13primarycompany filing2026-10-23
    revenue, costs and cash flow for 2020 to 2025 and the trailing year
    read, but no claim rests on it
  14. S14primarycompany release2026-02-10
    2025 adjusted EBITDA and earnings per share and the first 2026 outlook
    backsC46
  15. S15primarycompany release2026-07-21
    the first raise of the 2026 outlook and Magic's first $500M quarter
    backsC46
  16. S16primarycompany filing2026-07-27
    the Wizards president stepping down on 1 September 2026 and advising until September 2027
    backsC45
Rendered from content/HAS/thesis.json · thesis reviewed 2026-10-23. This page explains a company; it does not say what to pay, when to buy or how much.